Tuesday, November 24, 2015

Modulus Strike and Defend Upgrade Kit

Modulus Strike and Defend Upgrade Kit

The Tacticool Nerfer is happy. Hasbro decided to make something that is designed for nerf-war practicality, and then they threw in a bunch of awesome. The Strike and Defend kit has something for everyone- the sneaky offense, the practical defense, and the extra tactical rail. One of these ranks higher on my list than the others…

Let's start with the cons.

Bad:

  • Ergonomics. Hardly a complaint, but the handle is not one I would like to be holding all day.
  • Shield? What shield? You mean they included a shield in the package? Oh yeah, I guess they did. Hadn't noticed it there.
  • Wobbly for a stock. The Blaster Stock is less stable at the connection point than most if you're using it on a flywheel blaster. If your attachment point includes that odd protrusion found on most springers, though, it's plenty stable.
  • Switched proportions. The shield is too small, whereas the stock is slightly overlarge. See pictures below.
  • Unwieldy to remove. I feel like I would have to set the blaster down each time I wanted to pull off the stock to shoot its dart. The catch is just too, too far from the trigger.

Neutral:
  • The shield. It hardly will protect you from darts, but I guess it's not that bad.

Good:
  • Tactical rail. You can now put extra attachments ON YOUR STOCK! How cool is that?
  • Easy to paint. All the gray parts and most of the orange you see can be separately removed, so you can do awesome paint jobs with much less taping.
  • Simple. The Blaster Stock is easy to prime, and easy to fire. Intuitive? You don't know the meaning of the word until you've used this product.
  • Darts. "And if you call now, you can get not one, but TWO darts in the package!" Just kidding. It always comes with two. It's like an automatic "double-your-darts" deal.
  • Blaster Stock size comparison with a Doublestrike
  • Okay, okay, the shield. It's growing on me. It folds down, flips up, and looks pretty sick. Who cares whether it will actually block incoming darts?
Strike and Defend Upgrade equipped!





















Mod guide: http://tacticoolnerfer.blogspot.com/2016/01/mod-modulus-blaster-stock.html


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Monday, November 16, 2015

Nerf Zombie Strike Hammershot


The hammer-action revolver that changed the course of HVZ: the Zombie Strike Hammershot. A small, simple, and powerful Nerf sidearm with reasonable capacity and fine ergonomics. Not to mention a wood-inlaid handle and a "cloth-wrap" that is strangely symmetrical…

Zombies, have fear- your bane is here!

Good:
  • Size. Not too small, not too large; juuuust right. The Goldilocks of pistols.
  • One-hand prime. A hammer-action revolver is great for dual-wielding.
  • Snappy trigger. Very fun to use.
  • Handle. It's comfortable and grippy, with plenty of room for larger hands.
  • Bandolier attachment point. This is a sidearm, and as such it makes sense to attach a bandolier to the bottom of the handle.
    Ahh, so well-proportioned.
  • Tac-rail. Who puts tactical attachments on top of a revolver? ME!!!
  • Ranges. 95 feet is pretty good for a gun that doesn't even claim any ranges. And modded it can get various insane levels of performance.
  • Easy to reload. Just slip 5 darts in, smooth as butter.
  • Aesthetics. It looks pretty darn cool.

Bad:
  • Handle. Who will seriously look at the handle and think that's real wood? And the "cloth wrap", on top of being semi-pointless, neither looks nor feels remotely like cloth.
  • Not for small hands. The prime can be quite difficult for the little people. I'd recommend the Doublestrike for them instead.
  • Sporadic. Accuracy decreases exponentially the farther away from your target you are. Only effective for aiming at 40 feet or less. (Modding fixes this)

So there you have it. The good points far outweigh the bad if you're in it for the tacticool zombie-killing action. If you're a kid just looking for a fun toy to play with, I would recommend this, but with reservations. Know that it may be a bit too big for ease of use. But it is well worth the price.



And don't put a Stampede shield on top. It looks exactly as dumb as you'd expect.


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P.S. I will not be doing an internal modification for this blaster. However, there might be a cosmetic mod coming soon… ;)

Saturday, November 07, 2015

MOD: Demolisher missile launcher

Unfortunately, as previously stated, this gun was not very well-designed for power-boosting. Yet at the same time, it does have a nice little wiring-clip so that you can completely split the two halves apart. Hmm. Didn't think that one through, did you, Hasbro?

I found that it will be more trouble than it's worth to me to improve the performance of the main gun. But the good news is that you can double the performance of the missile launcher!

Difficulty: Easy (but not for a gun that will be used by younger nerfers
What you'll need: A narrow phillipshead screwdriver and electrical tape (or plumbers tape). And, of course, a good arm with which to operate the launcher…
Optional: Drill with a half-inch bit, or a dremel tool with a utility bit.

There are two ways to do this. If you want to increase airflow, you'll need to drill out the grating in the front of the tube. To do this, I would suggest taking the whole gun apart. But if you just want to increase the seal, which provides almost all of the improvement, you hardly have to take anything apart.

Seal Upgrade 

1. Unscrew
You'll only have to take off the grey handle of the missile launcher to get to the little part we care about. I also like to take out the batteries just to prevent the possibility of any electrical accidents, but you don't have to if you don't want.

2. Remove Plunger
Pretty easy and fool-proof. Just pull it straight out.




This is actually what it looks like after the
mod, but it's enough to go by.

3. Seal Improvement
Pull the O-ring off the plunger head and wipe the lubricant off the head. This is so that the electrical tape will stick better, and you won't have to wrangle it around for ten minutes just to get it on there. Anyway, after you wipe it off, you should wrap the head with 1-3 full wraps of electrical tape. After that, pull the O-ring back onto the plunger over the electrical tape .Note: The number of wraps you use will proportionately increase the force of launch, but it will also make it much more difficult to use. It will be much harder to pull the handle out, and slightly harder to push it back in. I put two wraps on, but I'm a strong teenage boy. Mod wisely.

From here on out, you pretty much just reverse what you did in steps 1 and 2. The extra long screw goes on the top right of the handle.


Airflow Improvement

1. Unscrew and Clamshell
Take out all the screws. Short ones go in the topmost sections, and the super-long one goes just to the left of the stock attachment point. The rest are all the same size. And, while not at all necessary, I like to remove the batteries for safety.
Then just pull it apart carefully. There are some wires attaching the two halves at the tip of the handle.

2. Remove launcher
Here all you have to do is pull out the tube and apparatus that actually launches the missile.

3. Drill out grate
Get out your drill/dremel and make the tip look like one large hole instead of looking like a jail window. I won't tell you how best to do this, because it all depends on you and your tool. If you aren't familiar enough with it to know what to do here, you shouldn't be trying this. The final result should look like the hole has never had bars across it, or you might risk damaging your missiles. So yes, you should sand it down.

Put it all back together, screw it tight, and you will have better airflow.

Note: After removing the grate, it is possible to modify it to fire elite darts as well with a coupler system. However, you would slightly restrict the airflow again, and you'd run the risk of completely ruining the launcher if a dart got sucked back inside it. For moderately advanced modders only.


Congratulations! Now your missile launcher will dominate anybody on the field! (Unless of course they've performed this mod too…)

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