Have you ever wished you could take a Stryfe and make it bigger? No!?!? Well, apparently Hasbro thought you did. Seriously, this is basically just a re-shelled Stryfe with a pump missile-launcher on the bottom. Actually, it's pretty awesome; it's just not extremely original. After all, it's basically what modders have been doing for years.
Alright, enough opinion; let's get to the good stuff:
Good:
- Tacticool. It has a stock-attachment point, a barrel extension point, two tacrails, and an AWESOME banana clip. Clip size comparison below.
- Good for warring. Provided your war officials allow grenade-like splash damage, the missile launcher on the bottom will come in handy as a grenade launcher.
- Orange. It will be very hard to mistake this for a real gun. Very hard.
- Stock. The stock holds an extra missile (which comes with the gun). It also apparently holds disc ammo from the Vortex line. Not relevant, but I thought I'd stick that in there.
- Stock (again). The stock is very comfortable and solid. It's my new favorite, even beating out the Raider/Rampage stock.
- Missiles. This is the first Nerf Elite gun to fire missiles, and I have good reason to believe there will be more coming. Plus, if you happen to have a thing against the launcher, you can just throw the missiles like a football.
- Bandolier points. The attachment points on this are really useful.
- Semi-auto. Who would want to cock such a big blaster?
Bad:
- Heavy/bulky. It's definitely not a pistol, even though it basically is...
- Missile launcher. There are a lot of ways this could have been made better. The way they made it, you just pull the handle forward, then slam it back. The harder you slam, the closer to far it will go. However, the harder you slam, the more likely the gun is to wobble around, destroying accuracy. It would have been much better with an air tank system.
- Banana clip. While it looks really cool, I'll be honest: the cool isn't functional. The darts only go down to the point where it starts to curve, so there's a lot of wasted space.
- Difficult to mod. This doesn't apply to the missile launcher, but the whole gun is a bunch of electronics. And some of the wires are hidden away inaccessibly behind an integrated plate.
Ranges:
Using the primary clip-fed gun at full rev and an angle for best possible range, I maxed out at 97 feet. Parallel to the ground at full rev, the darts reached about 60-ish feet. Firing as fast as I could pull the trigger (thus slightly decreasing rev), I got around 55 feet.
With the missiles, I couldn't break 50 feet, and that's with a good angle. Level to the ground, you'd be lucky to get 25 feet. The good news is that the launcher can easily be modded to get nearly hundred foot ranges.
Pictures:
It's a big gun even without the stock attached. |
It's an even bigger gun with the stock and a barrel attached. |
Clip size comparison: Left- 6 dart standard. Middle- 10 dart banana. Right- 18 dart extended. |
The length of the draw for the missile launcher. |
Mod guide: http://tacticoolnerfer.blogspot.com/2015/11/mod-demolisher-missile-launcher.html
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